Polishing the code

Some screenshots of Wobble World.  I’m cleaning it up in preparation for sale, which entails removing programmers cheats, cleaning old code, and final polishing.  Image

The game creation program I use can be used with a drag and drop interface.  I don’t use the drag and drop anymore, but Wobble World was partly coded using it.  As any programmer can see, its a pain to use in long scripts, but rewriting it would be WAY more trouble than it is worth.


On  a different note, this is one of my favorite screen-shots from the game.  The planet graphics are courtesy of my awesome graphics artist.


About Michael Gunter

A writer of science-fiction, fantasy, and action/thrillers.
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